![]() txd, at the end of the list, select it and press M to open the options window: Use DXT5 compression and activate Mipmaps. To add a new texture, you can simply drag a. Open the graffiti_anywhere.txd file with Magic.TXD and add a new texture named graffiti_1x1_2. Switch to any other, for example graffiti_1x1_2. When selecting the line, you will easily see the texture name there.ĭouble click on this line, a window will open to enter the new name. Search for the texture name in a Material> Texture> String. dff files, but this is more complicated and can be destructive. dff file, so to use another texture, it is necessary to edit its name. The name of the texture is defined in the. If you open the game now, it will work, however the new graffiti will be exactly the same as the one you made the copy of. That is, if it ends with ID4=13977, add below ID5=13978. It is self-explanatory, at the end of the list of IDs, add a new line for your new ID. Now in the mod's CLEO folder, open Graffiti Anywhere.ini Recalling that other mods that add objects, such as SAMP Objects for Singleplayer and total conversion mods may conflict and you’ll need to choose other IDs. In the list of IDs I reserved up to ID 13999, so I recommend adding it up there as other mods can use the following IDs. dff.įor example: 13978, graffiti_1x1_2, graffiti_anywhere, 299, 4.Īttention: You can repeat the process with new objects up to thousands of IDs. The number at the beginning is the model ID, that is, if the last line is 13977, put a 13978 on the line below with the name of your new. Make a copy of one line and, again, rename it to the name of your new. Open the file GraffitiAnywhere.ide with some text editor. Right click on graffiti_1x1_1, in Copy to make a copy, and name that copy graffiti_1x1_2. If you want to add a new 1x1 graffiti, make a copy of graffiti_1x1_1.dff and rename it to graffiti_1x1_2.dff. dff name itself says the size.įor example, graffiti_1x1_1.dff is a 1x1 proportion (in reality, it is 2x2 meters). Remembering that it is M to open the options window for that texture. In the options, use DXT5 compression and activate Mipmaps. ![]() If you just want something quick, changing the original textures, just use Magic.TXD to open the mod's graffiti_anywhere.txd and replace the textures ( Ctrl + R) with new images with transparency and a resolution of 2 ( 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 or 4096). Therefore, to create a new design option, you need to create a new object, making a copy of an existing one and changing the texture. So it works entirely on the original game system. as-imagensĮach graffiti is a unique object, occupying a unique model ID, etc. PT-BR: f52-tutoriais-utilidades/t5549-graffiti.
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